Anyway, I tried to get the kind of backdrops you can see in X3, but it now looks to me like that game uses a different file format for that purpose. I examined the vanilla backdrops and either IC used some unknown method to preserve the crispness of their images or those images were carefully made so that they do not contain any problematic areas where artifacts may occur. Some sites suggest manual editing of the texture using various techniques to try and combat the appearance of artifacts, but that is simply out of the question for large and detailed images such as this:Īpparently the problem are smooth gradients in the texture. Pixelation is still a problem for large textures, and upon educating myself a bit further about the dds image format I suspect there is no easy way around it as the artifacts and errors happen because of the inevitable compression. Update - I was a bit too quick to post triumphant news, seems Photoshop pulled a fast one on me and let me gaze, for some strange reason, on an uncompressed version of the image when I opened the.
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